Thursday, 16 December 2010

Biting the bullet!

12th Jan 2011. edit.

I have edited this post and removed a couple of subsequent posts in order to bring my blog situation up to date.

Having come very close to giving up and selling the collection John has kindly agreed that I keep the figures and the sale has been cancelled. I am not entirely sure what direction things will take but if I do move on with the blog it will be focused very much more on the gaming aspect as the New Year progresses. In the meantime I am searching for inspiration by reading a few good books on the period. As the figure were all de based for packing I will begin again by rebasing on narrower frontages as this had bugged me for some time. This will mean a lot of time spent re texturing bases etc in a slightly different style. I have some Front Rank French artillery to paint to get me back in the swing again. A big thank you to John for being understanding, as I said to him, I feel a bit of an idiot!

Wednesday, 8 December 2010

Some thoughts and New Year plans.

Rules and periods.
Well I played through 7 bounds of 'Paul's Rules' (thanks for all your help Paul). I then decided to reset up the game and play through a few turns of 'Napoleonic Fury' for comparison. I'll try to quickly explain why I did this.

I have never really been 'into' Napoleonics as a gaming period if I'm totally honest, although I'm beginning to learn more as I go. My first love was always the American Civil War and probably at heart it still is. I played so many ACW games with so many rule sets before I discovered 'Johnny Reb' and absolutely loved them. Previously we had used a variation of the old Airfix rules, Newbury (which I could never quite get my head round) and then Circa 1863 rules. But JR was a revelation, at last I thought a set of rules that truly captures the essence of ACW combat. I played many games with them. Then along came Fire and Fury of course and everybody started to shout about how simple and playable they were so I bought a copy, not long after the came out. Games became very simple to set up and play, fast and furious games with a result in 2 to 3 hours, perfect for those mid week/ after work evening games. But I continued to play and love JRII and I will argue that they remain the finest set of ACW rules ever written. I still have my old boxed set of JRII and still enjoy reading through it occasionally, not many rule sets you can say that about?

The Napoleonic variation of F&F is very similar and plays fast with rapid results. I only got through 3 turns but it all came flooding straight back to me and the units seemed to fly around the table! I took a few pics as you can see. I had to reorganise into bigger units and again this did look much more impressive on the table, the Highlanders for example being of 7 stand of 4 for a total of 28 figures. So, I'm going to take a couple of weeks off to think about where I go from here in the New Year. I would need to reorganise my units for Napoleonic Fury and this would mean a bit more painting etc but NO rebasing at least.

Here's a link to 'Napoleonic Fury' . I have now tidied them up a fair bit and have them in Word format, and have removed all Nations except British/French/Prussian. If anybody should like a copy of the tidies up version sent to them please email

Some might wonder WHY I stopped wargaming the ACW? Well, I spent a few years re enacting the period as a member of the 42nd Pennsylvania Infantry Volunteers, the 'Bucktails'. During this time I became a serious student of the period and some of the early battle field photographs taken by the likes of Gardner left me feeling extremely uneasy. The shots of rows of bloated corpses lying where they fell disturbed me deeply and I became uncomfortable with both playing toy soldiers and re enactment of the period. I think I'm largely over this now but I wonder how many of you can understand this? One day I will once again paint the Blue and the Gray though, I just know it !

42nd Pennsylvania 'Bucktails' web page, I must be in some of those older pics!

20,000 page views.
I reset the counter in March and since then have recieved 20,000 page views. I'd like to say a big thank to those who follow my ramblings here and hopefully more battles will follow after Christmas.

Some pics of the Napoleonic Fury test game.

Sunday, 5 December 2010

Move 5. Test Game.

Move 5. (Or, "I didn’t spend all that time painting those bloody Light Dragoons for them to rout so quickly!")

Things are hotting up now. Once again the French have seized the initiative and move first. Grouchy rolls a poor 2 for CP’s and adds +2 as he’s rated average. He must decide priorities.

The battery of 8lb guns is ordered to open fire (1CP) They hit the Light Dragoons in the field and cause 1 casualty. The LD’s test morale and become SHAKEN they must test again during the morale phase to attempt to rally.

Brigade B are ordered to advance further through the village and to skirmish with the British Light infantry brigade. (1CP).

Brigade C continue to support them and advance behind them (1CP).

Brigade D also advance.(1CP)

No further CP’s available this move.

The skirmish action results in the French Brigade B suffering 1 casualty. (The British have superior skirmish rating and the French are disordered (BUA). No loss to the British Rifles. The French brigade make morale test Ok.

British move. Picton rolls 4 +2 for 6 CP’s. At this moment a rather dashing ADC in Hussar uniform popularly known as ‘Stryker’ gallops up and hands him a despatch reminding him to watch the British left flank brigades and to form square. A glance through his glass and he orders both units to do so immediately (3 CP’s as one moves half move AND changes formation). But first the foot battery opens fire on the French Hussars, falling short and causing no casualties on the stationary cavalry target. (1CP).

The rifles are in a tricky situation. Having beaten back the French skirmishers they are unable to engage in a firefight as the French are within the shelter of the BUA and they cannot charge into combat as they are still on ‘Engage’ orders and would need to be on ‘Attack’ orders to do so.(Paul, please come in and correct me if I am wrong here? I wanted to order a firefight but “only against troops in the open”. Could I initiate a second round of ‘skirmish’ combat at this point? I’m not sure there would be much point?) Picton decides to let the Rifles rest with the intention of ordering them to storm into the village next move once he’s taken more time to read the rules!!) It’s a test game after all.

Morale test time:

The Light Dragoons test to rally from ‘SHAKEN’ and fail the test! Picton has left them unsupported and isolated. They turn and run from the French artillery fire in ROUT. Luckily the two British brigades that they pass within 4” make morale and stand (phew!).

End of move 5. Photos show this stage of the battle.

(Gawd, I’ve had to sit and have a can of Ruddles as I contemplate the fate of my lovely Dragoons! I do like the unpredictability and hopefully they will rally next move as Picton gallops across to them. I have decided to place a second full Corps on the table edge now to be fed into the battle on move 6 (see pics). I threw a dice to see which move they would become active and both came up move 6. This will open things up somewhat. I will allocate them all Fire/skirmish/class values before next move. I plan to play move 6 tomorrow and will leave the small table set up until Thursday so lets see how things go. I’ll spend another hour reading through the rules again this evening to get a grip of the firefight/combat rules.). Great fun, don’t know what I’ve been doing for the last 10 years.

Saturday, 4 December 2010

Test game - Move 4.


(Note: Move 3 ended with no firing or morale tests required. All artillery fire takes place at the opening of each move not after movement so this will be the opening of move 4)

French again win first move and Grouchy throws a 5 +2 to give him 7 Command points. He is confident that he can now press forward the attack this move.

The 8lb foot battery is within long range (medium gun 8 to 16”) and opens fire upon the Light Dragoons stationary in the field to their front. A score of 8+ on 2D6 is required to hit, no additions or subtractions apply (B class gunners). Score is 7 so no casualties. (Long range artillery fire is quite ineffective under these rules but a hit forces a morale check and 1 casualty). (1CP used to fire)

Grouchy now initiates his brigade orders:
Brigade B are in the village (marked disordered as in BUA) and move towards the far edge. (Note: is movement halved in BUA? I think yes so they get a half speed move) They are not yet classed as a ‘garrison’ as they have not yet reached the far side of the village and then spent 1 move preparing defences. However, next move will see some combat if the British reach the outskirts of the village. (1CP).
Brigade C move to edge of village in support of the above brigade and will enter next move. (1CP).
(Note: brigades can be ‘swapped’ or replaced at a cost of 3CP’s if in support within 4” – useful to replace a shaken unit for example with fresh troops in a combat situation. However, any second line brigades within 4” could also be vulnerable to artillery fire ‘bounce through’)

Brigade D who have not yet been able to advance, finally get orders to move and with a loud cheer they begin to advance towards the village (1CP).
Brigade A (largely Legere units) remain in square but shuffle forward 2” max move. (1CP).
The battery having fired are manhandled 2” forward having already fired (2CP’s).
Finally, the Hussar brigade advance and will be within range of the British battery next move. (1CP)
A total of 7 CP’s used.

British move. Picton throws 4 +2 for 6 command points. The Light infantry brigade C (represented by the 95th rifles) advance to the edge of the village and prepare to skirmish forward next move. (1CP).
Brigade A advance to edge of the field to their front and halt. They can see the French light cavalry brigade advancing in the distance. (1CP)
Brigade B who had been moving in support behind them are ordered to move to the left flank by forming into march column for speed. They are ordered to march and form on the flank of brigade A. (2 CP’s to change formation and half move).
The battery are manhandled forward 2” on the road and prepare to open fire next move. (1CP)
The cavalry are ordered to advance (½ move over rough ground) through the field.(1CP). They may be able to charge next move if French infantry move closer.
All 6 Command points have been used so the Highlander brigade D are unable to move this turn.

The 2 photos show the situation at this point, end of movement, move 4.

(Notes: I have added the ‘Fire values’ of the brigades to the OOB below as I omitted this to begin with. Basically values are A, B or C and adds or subtracts to/from firefight values, see Rule 12).

No further combat or morale so end of move 4.

Next turn should see the first combat as the British Light infantry brigade move in to contest the village under Rule 11 – infantry skirmish. Both sides cavalry are just within charge reach now too of an enemy formation. Move 5 should prove lively.

Friday, 3 December 2010

Battle -Moves 2 & 3.

MOVE 2. French card is drawn for first move. Commander in Chief is in base contact with Grouchy the Corps commander. He throws a 4 on an average dice and adds 2 as I have designated all commanders as ‘Average’ for simplicity in this test game. He elects to change the Corps orders to ‘Engage’. The Corps commander Grouchy now throws for his CP’s. But he only throws a poor 2 and adds 2 for 4 CP’s total. This will impact upon his ability to carry out his new ‘Engage’ orders effectively. He decides to focus on his left flank and the main thrust towards the village. He orders the battery to move to the left, off the road and to unlimber (to move and unlimber costs 2 CP’s but the battery cannot fire this move). The remaining 2 CP’s are used to advance his 2 left flank brigades (A&B) towards the village. Brigade’s C&D are unable to advance as Grouchy has no CP’s left to issue orders to them at this stage. The Hussars are also left awaiting orders to advance. Very frustrating for Grouchy!

Now it’s the British move phase. Commander in Chief throws 4 and adds +2 for a total of 6 CP’s. he changes orders and issues ‘Attack’ orders to Picton, the corps commander. Picton now throws a 3 and adds 2 for a total of 5 CP’s. His brigades are in line and thus can move only 4” (8”if in column). He orders brigades A, C ( the light infantry) and D to make a full move towards the village (3CP’s). The battery are ordered to move and unlimber (2 CP’s) Brigade B are left awaiting orders as no CP’s are left to activate this unit.

No firing or morale checks required this stage.


French again draw first move. Grouchy throws a 3 +2 for his total of 5 CP’s this move. He orders his battery to open fire (1CP). Brigades B&C move towards the village to attack as per new orders (2CP’s). Brigade A, the Legere brigade, are ordered to make a half move and form square (2 CP’s) in support of the battery as the British cavalry are formed up in line in the field to their front. Brigade B actually break into the village in column. Brigade D are still left behind halted and awaiting orders. The commander is not happy and is cursing Grouchy!

(Note: I like this unpredictability. Most old style rules I used always allowed every unit to follow orders, this reminds me of Fire and Fury and its activation system).

British move now. Picton throws 5 and adds 2 for 7 CP’s. He knows he can issue orders to all of his units. He orders his cavalry to remain halted as to advance would move them into closer artillery range (No CP’s required for this?) But they are close enough to keep the French Legere brigade pinned in square. (The French battery is however within long range and will no doubt open fire this move).

Brigades C &D are ordered to advance and attack the village (2 CP’s) but they cannot move fast enough in line to enter the village this move. As the French have beaten them to it they will have to contest entry next move possibly.

Brigade A are ordered to advance in support of the battery (1CP) which are now unlimbered on the road. They battery is ordered to open fire (1CP). Brigade B are ordered to advance in support of brigade A (rear) (1 CP). Picton has 2 unused CP’s this move.

That’s it so far! Photos show end of move 2 (top pic) and end of movement phase of move 3(middle and bottom pics) . Remainder of move 3 will follow. Both sides artillery are unlimbered within range and firing will follow.

Battle! - First move.

I have set up this test run through on a small bare table. I will be working on my terrain probably in the New Year now as our eldest daughter is getting married next Saturday and then its Christmas so all resources are currently required elsewhere! I wanted to get a test run under my belt though so bare table it is. I should explain that the 'wargames room' I mentioned earlier in the blog last December/Jan was tunred over as an 'art room' for our kids and its been well used, including 4 paint splattered walls and the ceiling! we try to encourage creativity so let it go. Its our spare 4th bedroom and measures just 9' x 7' so is very tight for a full sized wargame table anyway. Come the New year I may well think about using either the dining table in the kitchen (but its always busy in there!) or the back room where I do my painting for my wargaming. The latter is nice as it overlooks the garden and has patio doors for the summer. Anyway, enough of the domestics, lets get down to some fighting AT LAST.

Note: I will improve the lighting for future pictures!


There are 2 Corps on the table for this first run through. Both Corps commanders are designated as ‘Average’. Each corps consists of the following:

4 x infantry brigades. 1 x Light cavalry brigade and 1 artillery battery.

Brigade A: skirmish= B - morale class B Fire value C
Brigade B: skirmish =C - morale class B Fire value B
Brigade C: (light infantry) skirmish=A -morale class A Fire value A
Brigade D: skirmish= C. - morale class C Fire value B

Light cavalry brigade. (Light dragoons) morale class B

Battery of medium foot artillery. B class gunners.

Brigade A: (Light infantry) skirmish = A morale class B Fire value B
Brigade B: skirmish = C – morale class C Fire value B
Brigade C: skirmish = C – morale class C Fire value C
Brigade D: skirmish = C – morale class D Fire value C

Light cavalry brigade (Hussars) morale class B.

Battery of medium foot artillery, class B gunners.


A simple (and very basic at this stage!) bare table with a central village BUA base 30cm square, surrounded by fields that reduce movement. Roads lead in to the village (no buildings yet) from both sides of the table. The objective of both sides is to take control of the village and hold it and if possible to drive back the enemy.


Both sides are under initial ‘MOVE’ orders, these must be changed by CinC as required. Cards are drawn to determine who moves first and British draw first move. The British Corps commander is average and throws a 4 on an average dice for 4 command points (CP’s) and adds +2 ‘average’ (plus 3 for ‘gifted C/O or +1 for ‘Poor’ C/O). A total of 6 command points available to him.

He chooses to make a ‘brigade move’ as all infantry are within his command radius (8”) and within 2” of each other. All 4 infantry brigades make a full move forward together for 1 CP. The cavalry move half move and deploy into line for 1CP and the artillery move forward a full move for 1 CP.

French move next: The Corps commander (my beloved ‘grouchy’ figure) is average and rolls a 3 on an average dice. So adds + 2 to give him 5 CP’s. He elects to use 1 CP to make a ‘brigade move’ by his infantry (all within 2” of each other) and 1CP to advance his artillery battery along the road. A further 1 CP sees the Hussars move slightly to the right and deploy into line.

(Note: rules state that a Corps commander “must use all of his CP’s to achieve the corps orders”. Not clear on this? Both have CP’s left over and no need to use them? Paul, could you offer any help here please?).

No firing so end of move 1. Picture shows the battle at this stage. (Note: I must now place a figure representing the overall Commander in Chief on the table as a Corps commander is unable to change Corps orders, this must be done by the Commander in Chief who must be in base to base contact with his Corps commander in order to do this. He must also roll for CP’s in order to do this. I will place each C in C figure in base contact with the Corps commanders to begin move 2 as I missed this initially).

MOVE 2. French card is drawn for first move. french Commander in Chief will now roll for CP's and then attempt to change the corps orders to 'Engage'.

Wednesday, 1 December 2010

Gratuitous figure/terrain shots!

Quick mid-week post. I have been working on some more terrain features. I have made some fields and this 30x30cm 'Built up area' base. This will probably be a village base and I plan to stand 2 or 3 'Hovels' buildings on it. In accordance with the rules I will be using, the base clearly defines the extent of any BUA and buildings can be removed to resolve combat. I will make more but I wanted to trial one first. I added a road running through for effect and a small pond. The base colour is just what I wanted and my main tabletop will now be finished in this same shade and texture. Its textured just enough to enable easy movement of bases and has a light scattering of Citadel static grass to match the figure bases. The main board will be flat and all terrain features will be laid on for flexibility. I enjoy making terrain as much as I enjoy painting figures. Thanks to Rafa for the link to his main website with its terrain tutorial. Rivers/hills etc will follow.

First battle!
It's clearly now time to have a small trial run through of the rules, so with a free day on Friday I am going to play a run through with just one corps per side on a basic table. Under 'Paul's Rules' as he calls them (I did suggest he come up with a name but he's happy with that!), a Corps consists of 4 Brigades of infantry, a brigade of Cavalry and a battery of artillery. Please bear in mind that I am very much 'old school' in my approach to the gaming aspect and I am quite happy to consider my 16 figure units as brigades, Paul's units are actually half the size of mine! I have been following many of his campaign battles and am convinced that they flow very well and give a lively and realistic game. I will of course write up the game move by move and will refer to Paul if any clarification is required as he kindly offered help. However, I feel that I have a good grasp of them.

Couldn't resist placing a few figures on the BUA board for some shots in my new light box. As you can see the slight white dry brush on the stones really brightens up the bases.

Sunday, 28 November 2010

Perry, Front Rank & Victrix infantry comparison.

Some may recall that I recently asked how compatible the Perry plastic riflemen were with Front Rank metal riflemen. Compatibility between manufacturers is a frequently asked question on blogs and forums. John, over at the excellent 'Wargaming in 28mm' blog put up some photos showing artillery and cavalry of various makes (see here), so I thought I would post a shot of some infantry side by side for information.

Left to right: Victrix Highlander, Perry Plastic riflemen (note the figure on left is set back slightly so appears slightly smaller), Front Rank riflemen and a Perry British Line Infantry figure. I think actually of the 3 that the Victrix is the slightly chunkier possibly, but all blend in pretty well? I guess that I could have mixed the FR & Perry rifles but as I have bought the full 16 figure battalion I will complete them and use the odd 8 Perry rifles for something else later, possibly something Hanoverian maybe?

The figure at right (Perry) is one of the 4 test figures I did with the Hanoverian cap conversion(here). I'm afraid I could not get the image of a large crusty loaf out of my head so I decided to replace the heads with Stovepipes, repaint the facings yellow and these will in due course become a full battalion of the 28th Foot, possibly the only British line regiment to wear the old style shako during the 100 days campaign.

Hope some of you will find the comparisons useful. The pic was taken in my new light box with a mix of 'daylight' and standard bulbs, the result is much better I think than recent shoddy efforts!!

Back on Friday.

Friday, 26 November 2010

Roadworks & Rifles!

Friday again already. This week I have completed the 16 road sections which form the first part of my terrain building plans. Each section is 30cm long and I made a couple of junctions, a couple of curves and a crossroads as well as many straight sections. They dried out nice and flat but by using a lot of PVA glue in the filler they are slightly flexible. Edges were made from stone and static grass to match the figure bases. Overall I'm happy with them. Next up will be stream sections and a couple of fields edged with fence/hedges.

Also completed the first 8 of the Front Rank rifles. A real joy to paint. The unit should be completed by next Friday. I gave the officer blonde hair in homage to Major Sharpe of course, and my wife said that FR had given the figure a 'peachy little backside' just like Sean Bean :-) I noted that only those members of the 95th designated 'sharpshooters' and who had passed the test could wear the green cockade, the rest wearing white.

I feel I'm getting closer to that first game now, but I want to get everything just right. I still need more French artillery so that will follow the rifles.

Again apologies for the poor quality of the pics, I will sharpen them up for next weeks completed rifles shots.

Sunday, 21 November 2010

Drybrush & terrain.

Thanks to those who responded to my 'drybrush' question. I thought long and hard about it, tried a lighter colour as suggested and then made my mind up. I have decided to stick with a fairly stark white but done as lightly as I can. I have done a few more units, including the other two French cavalry units and I have to say it does seem to make a big difference overall. I'm now working through all of the bases!

I cut out twenty 30cm road sections yesterday including straights, curves, T junctions and a cross roads. A jig-saw made light work of it. The sections are 60mm wide and I intend to edge the sections with a 5mm strip of stone/grass to match the figure bases, leaving the roads 50mm wide to accommodate my 45mm wide bases. The surfaces will then be textured with a PVA glue/filler mix and painted. Next I will cut the stream sections. I have decided that I will also cut bases for the woodland areas to enable me to stand individual trees on. In 'WRG' style I want to standardise the sizes of woods, fields, BUA's, hills, etc. I should have some pics of the completed roads ready for my Friday update together with the first 8 painted 95th rifles.

Friday, 19 November 2010

To drybrush or not?

That's another week flown by. I have finished the French 6th Hussars and I'm very happy with them. I did have an issue with 2 of the horses as I used an old Coat D'Arms horse colour I had here 'Dun' and it came out a bit flat and 'buff' looking, but some extensive re working eventually produced 2 quite nice horses. The Coat D'Arms ' Chestnut' is an excellent horse colour and I use that a lot. The trumpeters sheepskin should in fact be black not white as the rest of the troopers, so I may correct that!

I'm left with 6 more Hussars from the box so I will do the 7th at some point in the near future as I like the green uniforms and they were also present at Waterloo. I will need to add 2 more command figures to complete the unit though and I have a choice of adding 2 Front Rank Hussars OR the plastic command sprue from Perry, but at £6 for the sprue of just 2 plastic figures I may well go for metal!

OK now the question I would like your opinions on please. My bases are basically brown painted model railway ballast with added Citadel static grass. The stone is painted with watered down brown leather. However, as you can see I did a test paint of white drybrush over the stones to see if it improved them. My gut feeling is yes it does, I would like your thoughts on this before I go ahead and drybrush the bases of over 320 figures now! I'm sorry my photos are poor but hopefully you can see the contrast in the picture.

Next up is the 16 Front Rank riflemen, excellent figures, should be a joy to paint. After that I hope to add the 3 guns and crews to make up some French artillery. These I think will be Perry as the 1 gun I have is Perry and I'd like to keep them all the same. I'm also itching to do a Nassau battalion and the Scots Greys.

I'm also working on some road sections too now, cut from hardboard and edged with the stone/grass as the figures. I'm doing 12" sections and then some stream sections the same method. Surfaces will be painted filler with some texture. I'm getting eager to play that first game.

Saturday, 13 November 2010

6th Hussars - figures completed.

It's Saturday morning and I have just completed the 8 hussar figures. Family have all gone shopping so in between sorting the dishwasher, hoovering and generally tidying up I have managed to get a solid couple of hours painting in! When I feel enthusiastic about painting figures I could sit for hours and lose myself in the hobby, but of course Life must come first so there are always other things that have to done. I do feel lucky that I currently only work part time . Might change in the future so I make the most of it while I can. I'm approaching one year of painting these 28mm Napoleonics and I reckon I will hit the 340 mark for that first 12 months. I have had to budget my purchases, which is why I have not yet got round to terrain, buildings etc but after Christmas I will be in a position to get started on it and get down to some wargames. I envisage my games will be 'Old School' style, simple fast rules and probably not the accurate re-fights I enjoy reading on other blogs. For me its more about pushing my collection around on the table and having a bit of fun.

Really enjoyed painting these and I'm happy with the overall look. The sabretache with its green laurel leaf and tiny no.6 was a challenge, not perfect but good enough for me. Looking at the pics here I can see a couple of bits I need to touch up later. One thing I wanted to avoid was the lace being a solid blob and a bit of careful drybrushing seems to have done the trick. I used Foundry 'Shiny' metallic and mixed in Foundry 'yellow' for this. The coats are Foundry 'Bright Red' highlighted with 'bright red - light'.

Right, Hussars horses up next and the unit will be finished and based by Friday as planned. I have put a small order into Games Workshop for more static grass and a few other supplies.

Friday, 12 November 2010

French 6th Hussars -progress.

Well the Hussars finally arrived and I could not help myself starting on them! This is a fantastic box of figures, the sprues are packed with parts to enable you to produce almost any French Hussar regiment from different stages of the Napoleonic wars. I like the red and blue contrast of the 6th regiment (present at Waterloo) and the later style post 1812 headgear. Not got too far yet, just the basic colours blocked in and a bit of work on the faces. Like all the perry plastics the figures go together like a dream leaving no gaps. My Hussars are in campaign dress of overalls but I was very tempted by the 'booted' legs. This 8 figure unit should be completed and based by next Friday. I will be left with 6 more Hussars so by adding another command sprue (available directly from Perry, as are all the plastic command sprues now), I will be able to field a second unit at a later date. But next up after the 6th will be the 95th Rifles.

Gurkha Rifles.
I'm also pleased to report that our local Gurkha Rifles have this week returned home from Afghanistan. The Gurkhas are based at Shorncliffe Barracks near Folkestone, which is where the Light Infantry were based and trained during the Napoleonic wars, including the 95th Rifles. A more respectful and peaceful community you could not wish for and the Gurkhas are very highly thought of in the local community. Sadly this tour has cost them 4 lives, and Sunday's remembrance parade down here will be particularly poignant.

Friday, 5 November 2010

Twiddling my thumbs!

Well, it's 10 days now since I ordered a box of Perry French Hussars from Leisure Games and still no sign of them! I've emailed them but no reply so not sure what's happening. No charge is made until the figures are despatched so can't complain there, I assume they are waiting on stock, maybe I should have ordered them direct from Perry, but that's Life. Hopefully they will show up shortly. Meantime I have ordered more Front Rank infantry including the 95th Rifles battalion and some British Light Infantry and can confidently predict they will arrive in the next couple of days, so efficient is the service from this company. The next FR order will be for French artillery, 4 guns and crews.

So, meantime I have tackled an issue that has been bugging me for some time, infact ever since I painted up my box of Victrix artillery some months ago. Under my rules 2 guns represent a battery. I had 3 guns from the Victrix and added a 4th from Perry metal but this has not looked right. The Victrix are in full dress and the Perry's in campaign dress, and as you might recall I had issues about the size of the wheels being slightly smaller than the Victrix model. So I have removed the metal wheels and barrel from the Perry gun and added plastic Victrix replacements. I have also managed to put together another plastic crew by using the remaining 3 Victrix figures and making an officer from the body of a leftover Highland officer and adding a Perry head and left arm and Victrix right arm. The result is 4 crews and guns to make up 2 batteries of field artillery. I am much happier with the result and just need to base the 4th gun and crew. As you can see, the quality of the victrix plastics is every bit as good as the Perry metals once painted up. The battery commander has flouted regulations and is wearing a lovely bicorne. I intend to add another 2 gun battery of Royal Horse Artillery once Victrix release them next year.

So, change of plan now, I'll do the 16 x 95th Rifles next and maybe the French Hussars if and when they turn up!

Finally, I was browsing through the SELWG site recently and came across some wonderful old pictures of club nights taken in the seventies when I was a member. Can't see myself in any of them but they brought back so many memories of Friday nights spent playing/watching great games in the old Grove Park Youth Club. I just had to post the link here for you:-

Pics: The pic seems to exaggerate the highlights on the trousers, it is more sublte.

Saturday, 30 October 2010

Test paint - Hanoverian Landwehr.

While I'm waiting for my French Hussars to arrive I thought I would try a simple conversion that I saw on the 'KippersMinis' blog (link at right, see March 2010 for the Hanoverian unit and a Dutch unit conversion)). Lots of good stuff on there and some nice conversions to Dutch & Belgian troops plus a unit of Hanoverian Landwehr, of which there were several at Waterloo in Halkett's 3rd Hanoverian Brigade. Perry plastics of course with the shako cut down, cleaned up and the cap top added from blue-tac. I'm not sure that mine have not turned out a little 'loaf' like, although they look much better in 28mm scale than blown up in the photograph I have to say! Anyway, I'm very pleased with them and will do a full battalion in the future no doubt.

Tuesday, 26 October 2010

12th Light Dragoons.

Apologies for the delay in posting these. Things have slowed down here on the painting front as the Gramson household is caught up in wedding fever! With our eldest daughter getting married in five weeks time things seem to be a blur of dresses, (we have 3 daughters), and food planning and other arrangements, all being organised with military precision by Mrs G. and her friends. I of course simply panic about everything, and generally interfere where I'm not needed.

So, in order to relax as ordered I will try to keep up a bit of painting. I have decided that as I'm in cavalry painting mode I will do a unit of French Hussars next using Perry plastics, before moving onto the planned French artillery and British Rifles. I was looking at some of the Hussars on other blogs and just could not resist. I will use just 8 of the figures but by adding 3 metal command figures at a later date I will be able to field a second unit. I'm going through the Osprey book in order to choose which regiment I want to field.

I need to catch up on a few blogs so I'll do that now why I have some quiet time.

Apologies for the slightly poor photo quality.

Wednesday, 13 October 2010


Managed to finish the 8 Light Dragoons & the beautiful little figure of Marshal Grouchy, all Front Rank of course. A joy to paint. I decided to paint him wearing a blue coat under a green cloak as I will probably just use him as a generic French Marshal in my armies.

The Light Dragoons were challenging to paint with lots of shako cords and dangly bits etc! The stripe down the side of the trousers had to be lined to look right but I think it was worth the effort. Whilst I had painted heavy dragoons and Household cavalry before in 15mm this is the first unit of Light Dragoons I have painted in any scale and I think they should look nice once mounted and based.

Got the 8 horses next up plus Picton's horse. He has been patiently waiting in that rather undignified position for too long now for his mount to arrive.

I make no apology for posting images of semi painted figures etc here, I enjoy looking at work in progress on other blogs and it helps to keep my motivation up. This lot should all be finished and based by Friday -ish, when I will post more pics!

Monday, 11 October 2010

12th Light Dragoons just started.

Had a bit of a rest from painting over the weekend, but as I like to set myself targets I now plan to have this unit completed by Friday! Decided to go for the 12th (present at Waterloo) with nice yellow facings etc. I'm still drybrushing white over the black undercoat so that I can more clearly see the highlight details as I go. Also got the face on Grouchy and spent a bit of time trying to get that leopard skin effect on the horse, quite fiddly. Hopefully back Friday with pics of the completed figures/horses. Must crack on.

Oh, and the follow order will now be with Perry as I have decided to add 8 more rifles from their metal range including command to complete my 95th battalion. Also 2 more French guns/crews to match the one I already have painted.

Saturday, 2 October 2010

'Teddy Bear Fur' terrain !!

This morning I have spent some time thinking about and planning terrain. I looked at the standard boards and the possibility of building my own from scratch. Then I searched for examples of the 'lay on' terrain mats, including felt and other materials that could be painted for a realistic effect. I like the idea of being able to model realistic rolling hills as opposed to contours. A few searches gave me a lot of ideas for this and then I clicked upon the following link to Earlswood Wargamers and BANG! there it was, the Teddy Bear Fur terrain mat in all its glory. I had been considering working with an old blanket to achieve the same effect but the texture of the fur is so realistic and can be painted and highlighted to choice. It was a Eureka moment! I went upstairs to inspect a few examples from my daughters room and decided that this could well be the one for me. Its quite cheap too direct from the mill. As you can see from the picture in the link its very effective. Funny though :-)

Friday, 1 October 2010

On parade!

The British Heavy Dragoons are finished and that makes a grand total of 301 painted figures. I'm really pleased to have hit this milestone so I decided to have them all out together for the first time to pose for a few pics. I have almost enough figures now for that first game but I just want to add a couple more units to balance things up, a British Light Dragoon unit and 2 more French artillery pieces/crews. I also need to add 8 more figures to those perry 95th rifles to make them up to a full 16 figure unit. I'm going to try using Front rank for this, but to select the kneeling/ crouching poses so they match the perry plastics, do you think this will work or will the FR's be too chunky? Any comments?

I'm pleased with the way the Heavy Dragoons turned out, the Light dragoons will also be Front rank and I'm just making up my mind which regiment to paint, I like the contrast of the facing colours on the Plastron front of the jackets.

I hope this isnt getting too boring for those who follow my blog, I assure you that hostilities WILL commence in the not too distant future, but I have to say I'm pleased that I have recorded every single unit as it has been completed and the collection has grown. I hope to have some terrain shots coming shortly, initially it will probably be quite 'Old School' but at least it will allow me to do a first write up under my chosen rules.

Back next week with the Light Dragoons :-)